Blog posts
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13 Apr 2019
Tile based level representation in Unity
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18 Jan 2019
Screen Space Ambient Occlusion (SSAO)
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09 Jan 2019
Job system improvements
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05 Dec 2018
Generating draw commands on the GPU in OpenGL
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27 Oct 2018
Design & Development Aspects of Programming
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24 Nov 2017
Render depth buffer to a texture.
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16 Oct 2017
Parallel Perlin noise with OpenCL
Projects
Physically based renderer, game engine
Unity game
Terminal game
Path tracer, Rust
Unreal Engine 4 game